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Riccardo Petrini is a coder and media artist working with ML, custom scripts and game spaces. His work renders the internal, operational logics of computational models perceptible and traversable. Central to his practice is the ongoing development of new workflows, each released as open-source resources or libraries to enable reuse, modification, and extension by others.
His work has most recently been exhibited at ‡Onassis ONX, ‡Medialab Matadero, ‡Worth Ryder Art Gallery, ‡Pista 500, ‡Museum of Contemporary Art Busan, ‡Arsenale, and ‡Palazzo Diedo during the 2025 Venice Architecture Biennale, with new work published in the ‡Antikythera Journal. He is currently Research Scientist in the ‡Machine Visual Culture: Artificial Intelligence and the History of Seeing group at the ‡Bibliotheca Hertziana – Max Planck Institute for Art History.

CURRENT POSITION

✷ Research Scientist 2026 - ON GOING Bibliotheca Hertziana IT Machine Visual Culture: Artificial Intelligence and the History of Seeing at the Bibliotheca Hertziana – Max Planck Institute for Art History in Rome.

Teaching

✷ MArch Guest Lecturer Forthcoming Columbia GSAPP US Part of the Advance Studio Soil Histories and Earth Engines led by Maksym Rokmaniko and Lucia Rebolino.
✷ MA LECTURE SERIES LEAD 2026 Academie van Bouwkunst NL Lecture series Digital Perspectives for second-year MA students in Architecture, Urbanism, and Landscape Architecture.
✷ MA Lecturer and Tutor 2025 Academie van Bouwkunst NL MA Computing Studio led by Riccardo Petrini and Connor Cook.
✷ BA Graduation Tutor 2024 - 2026 Design Academy Eindhoven NL Graduation guidance for BA students.
✷ BA LECTURER AND STUDIO TUTOR 2023 - 2026 Design Academy Eindhoven NL BA Digital Native Studio Tutor.

EXHIBITIONS

✷ Pretty Deceitful Noise Forthcoming Onassis ONX US Part of the Exhibition They Make You Write Your Poems.
✷ Unpredictable Atmosphere Forthcoming Medialab Matadero ES Part of the Exhibition The Mechanics of Truth.
✷ Latent SpaceCraft 2026 Worth Ryder Art Gallery US Project in collaboration with Metahaven, Gasper Begus and Nina Begus.
✷ The Distance Between A Drill And A Howl 2026 Radica IT Project in collaboration with Connor Cook.
✷ While You Were Sitting Still 2026 Urbaphonia IT Project in collaboration with Lucia Rebolino.
✷ Mechanical Bull 2026 NL Project in collaboration with Connor Cook.
✷ Latent SpaceCraft 2025 Palazzo Diedo / Berggruen Arts & Culture IT Part of the exhibition The Next Earth. Computation, Crisis, Cosmology. Project in collaboration with Metahaven, Gasper Begus and Nina Begus.
✷ Unpredictable Atmosphere 2025 Biennale Architettura di Venezia IT Unpredictable Atmosphere in collaboration with Lucia Rebolino.
✷ ARCHIVE.FETCH(MATTER).MAP(EARTH) 2025 NL

Press

✷ A 1893 carousel explains how AI is learning to design our world 2026 Domus IT A historic nineteenth-century illusionist attraction becomes the key to reading World Models: the synthetic environments through which AI and robots learn to see, predict, and simulate reality even before it happens.
✷ What Finnegans Wake Teaches Us about AI 2026 Harvard Graduate School of Arts and Sciences US Mapping out the latent spaces where machines learn.

Contacts

ping@riccardopetrini.it ROMA IT
riccardo.petrini@biblhertz.it ROMA IT